Skills Expertise in several animation software packages, including Maya, Emo and Premo. Live process/workflow demo at the Gnomon Workshop Live, Hollywood CA, July 2009. Live process/workflow demo at the Universidad de Fortaleza, Brazil, September 2011. Live process/workflow demo at Clackamas Community College, Portland OR, April 2012. Live lecture on professional environment and career realities, Clackamas Community Live speaking engagements on Industry Survival, Pixel Montreal and Quebec City, Public Speaking Live presentation of 'The Goal and the Obstacle' at effectsMTL, September 2017. Workshop: Fundamentals, Mechanics and Emotion, and Acting and Lip Sync, 2008. Published Content creator/producer, three part animation instructional DVD for the Gnomon Projects: The Pagemaster, Cats Don’t Dance. The Road to El dorado (key assistant), Sinbad-Legend of the Seven Seas.Īssistant Special Effects Animator, Turner Feature Animation, 1992-1996. Projects: The Prince of Egypt (key assistant), Spirit: Stallion of the Cimarron, Special Effects Animator, DreamWorks Animation, 2000-2002. Aliens, Puss in Boots, Madagascar 3, Turbo, Sherman and Peabody, Home, Penguins of Madagascar, B.O.O. Projects: Shark Tale, Flushed Away, Over the Hedge, Bee Movie, Kung Fu Panda I and II, Monsters vs. Senior Character Animator, DreamWorks Animation, 2003-2015. Teacher, the Gnomon School of Digital Effects, 2007-2015.Ĭlasses taught: Character Animation I, II, III and Acting for Animation. ![]() Projects: Charming, Gnome Alone, The Star, Trouble, Fearless, The AddamsĬlasses taught: Advanced Body Mechanics, Full Body Acting. Visiting Faculty, Tianjin University of Technology, May 2017.Ĭharacter Supervisor and Animation Lead, Cinesite, May 2015-March 2019. Projects: Blazing Samurai (animator), Hitpig.Īnimation Supervisor, Cinesite, March 2019-April 2020.Īnimation Instructor, NAD Center, Montreal, September 2017-Present. Lead Animator, Cinesite, April 2020-September 2021. Projects: Under the Boardwalk, Nimona (supervisor). I did storyboards, character/effects/text animation, cleanup, and colored animation frames.Īll 2D animation work created using Toon Boom Harmony.(438) AA Character Animation – California Institute of the Arts.īA Fine Arts – Arizona State University concentration in drawing.Įxperience Animation Director, D Negative, September 2021-Present. Quickly made necessary changes based on client’s critiques. Made a quadruped animation for a rigger to showcase the Cody dog rig.įreelanced 2D animation for short films as seen below.ĪDULT SWIM, Atlanta, GA | Nov 2015 | Sugar Boy BumperĬlosely collaborated in a team of four under fast deadlines to create a 30 second bumper. Managed a team of 43 people from 6 different countries. Responsible for all aspects of 3D film production. Successfully completed the short film from concept to completion within a set deadline. PERSONAL 3D SHORT FILM | Dec 2016 - July 2017 | A Cat's Tale Learned new workflows from others through collaboration. Received notes from supervisors and resubmitted changes in a timely manner. Learned how to work with Shotgun quickly integrating it into my workflow. Bernards” and “Elf Pets: Fox Cub’s Christmas Tale.” Worked on TV Feature Films: “Elf Pets: Santa’s St. PRIMAL SCREEN, Atlanta, GA | Sept 2017 - Jan 2018, June 2018 - Feb 2019 Worked on AAA game: “The Last of Us: Part 2.” SONY PLAYSTATION, San Diego, CA | March 2019 - Feb 2020 Worked on facial animation for Disney Plus Documentary: Billie Eilish's "Happier than Ever: A Love Letter to Los Angeles" Produced realistic cinematic quality animation for games with emphasis on hand contacts, weight, and realism. ROUGE MOCAP, Los Angeles, CA | Feb 2021 - May 2021 Used FACS to create hyper realistic facial animation. Produced hyper realistic cinematic quality animation for video games. Worked on AAA game: “Horizon Forbidden West.” Positive, optimistic, and understanding with a dedication to improving my craft.ĬOUNTER PUNCH STUDIOS, Los Angeles, CA | Jul 2021 - Present Technical savvy and open-mindedness allows me to quickly adapt to learning new software and techniques. I am able to problem solve and work under pressure. ![]() I have also created a 3D short film giving me knowledge as a director and manager of a team. ![]() I have most recently worked on "The Last of Us: Part 2" and animating with motion capture. I have experience in hand-key animation and cinematic motion capture animation for video games. Highly effective in adapting, collaborating, and communicating with a team. ![]() I am a detail-oriented animator taught from a traditional background.
0 Comments
Leave a Reply. |